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- What’s New?
- February 15, 1999
- Author: Scott Kevill
-
- Quiver is $20 shareware. If you continue to use it, you must pay for it.
- Please support the shareware policy. Refer to the included How to Register document for instructions.
-
- Keep checking the Quiver News web page for the latest information:
- <http://quiver.telefragged.com/news/>
-
- See the Contact Information at the end of this document to find out about subscribing to the Quiver Mailing List.
-
-
- What’s New in 1.2?
-
- • Rendering for solid and textured views sped up by around 25%
- • Picking/selection speed significantly increased
- • Walkthrough movement is now velocity based rather than fixed increment. This means
- moving through less detailed areas will not make you move faster, only in smaller jumps
- making it smoother. This may feel different at first
- • Numerical stability improved significantly. Vertices will always be aligned to the unit grid
- to make leaks less common
- • Scaling will not deform objects while dragging smaller. A previous example of this was
- scaling a sphere through itself to flip
- • Rotation no longer feels so clumsy, and will not leave vertices unaligned to the unit grid
- • Carve has been rewritten and in almost all cases will not generate bad brushes
- • Option-Drag to clone no longer allows Undo at all rather than confusingly undoing only
- the translation operation
- • Fixed the lighting for rotating entities
-
- What’s New in 1.1.2?
-
- • Dynamic arrow links between targetted entities
- • Brightness radius and spotlight cones for lights are now shown in the 2D and 3D views
- when the light is selected
-
- What’s New in 1.1.1?
-
- • Lights in invisible groups will still be used in the light-sourced preview now
- • Nudge now marks a level as changed so it will be rebuilt next time
- • Added some protection for bizarre cases of Ram Doubler related crashes corrupting already-saved
- files
- • Fixed the "disappearing brush" problem that would occur when using the Bottom, Back, or Left
- view types
- • Texture file names can be any length now. For some bizarre, unfathomable reason I had set an
- intentional limit of 16 characters
- • Cmd '+' is now supported on the numeric keypad as well, as a shortcut for Zoom In
- • In version 1.1, windowed hardware acceleration would sometimes not take affect when it should
- • The standard libraries Quiver was using had a hard coded limit of 32 files open at once. This was
- mostly noticed by people trying to throw as many files in the Textures folder as possible. I've made
- a workaround and increased the limit to 128
- • Fixed a bug in the texturemapped and light-sourced preview where textures would sometimes be offset
- on faces that were exactly 45 degrees to the standard axes.
- • When building, Quiver now tries to remove characters from the .bsp filename that Quake doesn't like
-
- What’s New in 1.1?
-
- • Texture Management:
- • Custom groups
- • Special "Current" group showing all textures currently used
- • Different textures with the same name are now supported while still removing real duplicates
- • Create new groups from one or more files
- • Type-selection for selecting textures by name
- • Optional preference to view textures at 32x32 instead of 64x64
- • Texture window is now global instead of one per document
-
- • Major rendering optimizations. 3D and 2D views will update much faster
- • Cmd-click with a selection tool for a pop-up menu to select objects under the cursor by name
- • Zooming now behaves much more naturally in the 3D view
- • Added navigation keys for the Hierarchy and Textures windows
- • The Entity selection window (Create Entity and Convert to Entity) now lists the classnames along
- side the descriptive names for entities
- • Smart labelling of entities created (and imported)
- • Made changes to the field of view and aspect ratio of the 3D camera. It will look a little different
- to before, but now it should be the same as in Quake
- • Scale values in Texture Properties are now 3 decimal places rather than 2
- • Build will no longer crash Quiver the next time used after a partial Build (eg. after cancelling or
- an error)
- • Map importing is now tougher on invalid brushes, particularly to files created with WorldCraft
- • Fixed a bug in the Build process (in QBSP) that would crash with some invalid brushes
- • Increased preferred memory partition to 7 megs. This should be plenty even for large maps
- • Far less likely to silently quit much better memory management
- • Texture properties dialog will now allow you to manually adjust the properties of texture-locked
- brushes.
- • The little-arrows controlling texture offset in the Texture Properties dialog, now use the current
- grid size as the amount instead of always using 8.
- • Temporarily switching to the Grabber tool (with the spacebar) from the Face tool no longer resets
- picked-up properties
- • Fixed a glitch when cloning entities containing empty attribute strings
- • Cancel after an Option-Hollow Out really cancels now
- • The Duplicate offset is now reset if all objects are deselected
- • Proper detection at start-up should now occur. This should end the start-up crashes for systems
- not configured correctly
- • File format has changed. Older files are compatible
- • A few changes to the definitions for some trigger entities
- • Without Sticky Tools enabled, creation tools will now return to the last used selection tool
- (scale/rotate/shear) rather than just the last used tool
-
-
- What’s New in 1.03?
-
- • Added angle attributes to light entity definitions (for the spotlight cone angle)
- • Light sourced preview algorithms are now completely correct. Also added support for spotlights
- (and their angle)
- • Hollow Out thickness can be specified for the operation by holding down the Option key
- • Added a hotkey 'W' for the wedge tool
- • Fixed crash with Carve with faces with extreme numbers of sides
- • The "Hardware 3D Acceleration" preference now saves properly. This stopped the 3Dfx Preview
- command working properly for those people that had HW Accel turned off before 1.02. The
- 3Dfx Preview menu command is now dimmed accordingly when HW Accel is off.
-
-
- What’s New in 1.02?
-
- • Added a full-screen 3Dfx preview mode. This requires the extension "3Dfx RAVE" to be enabled.
- Currently the resolutions 512x384 and 640x480 are supported
- • Added optional hardware acceleration of wireframe display (this is optional because on faster
- machines this can actually slow down the display)
- • Removed the "Checkface: Point off plane" error since it was harmless
- • If a leak occurs, the .h1 and .h2 files will now be removed and the .bsp file will still be generated
- • Added clearer descriptions of options in the Build Options dialog
- • Light-sourced preview updates more often and can be canceled with Escape or Cmd-Period
- • Fixed bug with light-sourced preview completely black when using non-standard textures
- • Fixed a glitch in the Preferences dialog where you were unable to click on the brush size field or
- pop-up menu
- • Changed first-time Welcome dialog to email to new mailing list
- • Fixed a possible cause of instability when creating views
- • Fixed crash from clicking in a view from the About box
- • Empty groups were not saved and loaded properly. The file format has changed to fix this,
- and is backward compatible
-
-
- What’s New in 1.01?
-
- • You can now drag from the hierarchy of one file directly to a rendered view of another
- file rather than having to drop it onto the hierarchy
- • Pressing return / enter in the Hierarchy view while an object will now start a rename as
- well as double-click
- • Various improvements to the entity definitions handling
- • Now supports some weird non-standard .wad texture files
- • Added some auto-detection for 3Dfx cards to avoid the drivers switching in when they shouldn't
- • Quiver will now subsitute missing textures (flat red colour in textured moded) for another
- bright & obvious one in it's place when you Build.
- • The toolbar no longer draws when it is WindowShaded
- • Added descriptive error messages to situations that just beeped previously
-
-
- Contact Information
-
- Mailing List:
- <quiver@telefragged.com>
- To subscribe, send a message with a subject of “subscribe” (no quotes)
- To unsubscribe, send a message with a subject of “unsubscribe” (no quotes)
- To send messages to the list, use the same address.
-
- Email:
- <scott@kagi.com>
- <scott@telefragged.com>
-
- Web sites:
- Quiver
- <http://quiver.telefragged.com/>
-
- QuakeFinder, QuakeFinderQW, and UnrealFinder
- <http://quakefinder.telefragged.com/>
-
- Scott’s Mac Gaming Utilities
- <http://mac.telefragged.com/>
-
- Scott’s Mac Software
- <http://www.curtin.edu.au/~scott/software.html>
-